For reference, Stock Visual Enhancements has a 'visual' pack for OPM if you install that visual mod that may be of you liking. Maybe at some point this mod will be updated but it is not in my current plans to update it in the near future. If city lights are not causing this, Scatterer might. Delete the city lights config from the visual pack that provides them. Secondly, this mod is still not really in working order with all the latest versions of mods like Scatterer etc. This is usually due to a bad Kopernicus install, but in some cases can be due to a bad KSP install. %longitudeOfAscendingNode = PoodsOPMVO/Textures/poodUrlumTilt.ddsīasically replace the current planetMaps.cfg with that shown above. %longitudeOfAscendingNode = PoodsOPMVO/Textures/urlumRing Edited Octoby soarpotmanįor anyone ( Feelerino ) trying to hack this into working order on their 1.7.* installs, the following change to the planetMaps.cfg is required to get the Gas Giant base textures working again, as I know some have wondered how to resolve = PoodsOPMVO/Textures/sarnusRing If this is the case, I might take a shot at it myself, although I'm not very excited to load up KSP 15x in quick succession. Judging by the casual attitude of Poodmund, I'm guessing that it wouldn't be very hard to fix most of these, and it seems to me that "fixing" would mostly involve translating config files to the changed formats of the parent mods. Outer gas giant clouds don't work with EVE + scatterer I observed a Sarnus satellite not going into its shadow in map view (might be broken even without OPMVO) Thatmo configs apparently don't load at all (maybe others too, I haven't bothered to systematically cross-examine each satellite, it's just the visual difference for Thatmo is most striking) I can confirm a couple of other things mentioned in the thread: I think you can still get clouds onto gas giants if you tell scatterer to draw ontop of EVE clouds, as others pointed out, however the results I got this way are underwhelming compared to what I have with my 1.3.0 install. Any help how to facelift KSP Extra points for other. Everything I found is unfortunately outdated and mostly incompatible with the current version of KSP (1.3.1). Preferable for other atmospheric celestial bodies as well. I'm looking for clouds for Kerbin and realistic cloud texture while in orbit. I've recently been testing a fresh install of 1.4.2 with no (complete) success so far. Hello all, I'm pretty sure this was asked not only once. The last composition where OPM, OPMVO, scatterer, and EVE all worked together as expected for me was on 1.3.0 (haven't tried 1.3.1). You can choose from three options, High, medium or low resolution. Is there any hope other than going back to 1.3.1? Lets start by opening SVE or stock visual enhancements and download mod along with textures. But no indication that this works with 1.4.5 and the latest OPM/Kopernicus, EVE, SVE+SVT, Scatterer, etc. 7-4 port for lower-end systems that runs alongside the main branch.So. I don't want to be spreading false information.īoth my pack and KSPRC demand much more from a system than SVE because of many extra features and textures.Īndromeda Visuals is mostly the same as AVP (at one time, exactly the same), though it currently misses out on newer features and benefited visuals as a result of using an E.V.E. Now, if your PC isn't a potato like mine, Stock Visual Enhancements are configs for EVE and Scatterer (I think Kopernicus?) that add even higher quality clouds, atmospheres, atmosphere designs (like a really thick cloudy more pinkish Eve) but is pretty demanding.Ī slightly not as demanding config would probably be Astronomer's visual pack or the Kerbal Renaissance pack.Įdit 7/31/17: I have been informed by the current developer of Astronomer's Visual Pack pack and KSPRC are more demanding than Stock Visual Enhancements, so it might jsut be an issue on my end. Stock Visual Terrain improves the terrain textures for the game and make it look better. Now Kopernicus is more of a dependency for some these visual mods, but it makes it possible for modders to add things like rings to Jools. Scatterer for some beautiful atmospheric scattering, and much better looking ocean, EVE for clouds, city lights, etc. In my opinion, the basic must-have visual mods are Scatterer, Environmental Visual Enhancements, Kopernicus, and Stock Visual Terrain.
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